The Workspace Inspector inspects your workspace, and is split up into six sections, accessible via a series of buttons/tabs at its top: Files, Video Inputs & Digitizers, Assets, Presets, Layer, and Plugins. The Workspace Inspector should be visible by default when you launch VDMX- it can be shown/hidden manually via the “Window” menu. These are the major components of VDMX: they’re the high-level pieces you use to build your setup- and the Workspace Inspector is how you create and work with these pieces. Your “workspace” is roughly defined as everything VDMX is doing: the project file you’ve got open with the files you’ve imported and organized, your presets, layers, video inputs, plugins, and saved resources (assets). Workspace Inspector The Workspace Inspector, displaying the Layers tab The UI Inspector inspects and modifies the UI items found everywhere in VDMX: sliders, buttons, pop-up buttons, section presets, etc. While both allow you to inspect and modify the properties of things, the Workspace Inspector is used to inspect high-level parts of the application: layers, plugins, video inputs, etc. These inspectors serve similar, but very distinct roles. These two windows form the basis of your interaction with VDMX- and, most importantly, they’ve been designed to be closed: when you’re done using them to define your interface you can hide them, freeing up valuable screen space you can use to for your performance interface. VDMX’s workflow revolves around two inspectors: the Workspace Inspector and the UI Item Inspector. While the whole point of VDMX is to allow users to create their own video instruments- their own performance workflow- VDMX has a basic structure designed to help you in this task. A series of plugins are available to add further functionality- preview windows, oscillators, audio analyzers, etc. All of this is controlled by various UI items, all of which are deeply interactive and may be controlled remotely by MIDI, OSC, and DMX (ArtNet), or by local data sources. You define a layer-based rendering engine and play back (or “trigger”) files on the layers, producing video streams- image filters (typically referred to as “FX”) may be applied to any of these video streams, which are composited with other layers using a variety of composition modes. VDMX is a modular, highly flexible realtime performance application.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |